![]() ![]() ![]() Upon release, Sandrock will be a more polished game the art will be better, there will be more music, the characters will be more in depth essentially: the things people liked about Portia will be present, but we’ll have plenty of new stuff to make things feel fresh. When we were planning the Sandrock DLC, we realized that with our same engine, the new map would just be more of the same it wasn’t really exciting for us, and we didn’t think the players would like it either. The deciding factor for us was that Portia’s framework could never handle multiplayer, and in order to make it work, we’d have to start from the ground up. We’ve released a series of free updates to try to give Portia the polish we always wanted it to have, but unfortunately, we’re very limited by some of the coding decisions we made early in development, and we haven’t been able to do what we want to do, nor what the fans have wanted us to do. Portia was coded by a team under a lot of pressure to deliver in a short time, so shortcuts were taken that have made things difficult for us to expand upon Portia at present. What you can expect to see is a game with a similar vision, made by a much more experienced dev team, with a much greater potential for expansion. ![]()
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